I know the animation timing is a bit slow, but there's no delay in hit detection.
It uses an almost exactly matching capsule shape collider for the hammer, and a 100% matching capsule collider for the moles. The cursor always lies parallel to the board's surface and that cursor is used for determining the hit location with a calibrated offset. Any particular behaviour that triggered it? I'll check the offset frame by frame maybe.
Thanks for the feedback.