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(+1)

Interesting game, got the basis of a wave-based shooter with no bugs I could find so good job! For a 1 person project I can understand that it it is hard to expand too much on an idea. There are a lot of things that could be added e.g. upgrades system, new enemy types but I think the absence of these is more likely due to lack of time than anything else. The best way to learn is through practice so good job for entering a game jam as in my experience that's how I learn the most!

Also there was lag spikes when new objects were seen for the first time, you can fix this by using PRELOAD instead of LOAD ;)

Thanks for taking the time to play and I hope you enjoyed it.

Yeah i'm not 100% on what the issue is with the lag spikes on the first creation of the enemy hit effects, I am actually using preload and it's fine in a non web build of the game, so not sure if it's just web specific or not, will definitely spend some time trying to find the issue so I can avoid it in any future godot projects.  

Oh ok lol, web builds do seem to struggle with lag a lot more - we had a similar issue in our game with particles causing a lot of lag so had to remove them :(

Not sure of a fix for the lag unfortunately