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Thanks for taking the time to play and I hope you enjoyed it.

Yeah i'm not 100% on what the issue is with the lag spikes on the first creation of the enemy hit effects, I am actually using preload and it's fine in a non web build of the game, so not sure if it's just web specific or not, will definitely spend some time trying to find the issue so I can avoid it in any future godot projects.  

Oh ok lol, web builds do seem to struggle with lag a lot more - we had a similar issue in our game with particles causing a lot of lag so had to remove them :(

Not sure of a fix for the lag unfortunately