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(+1)

I found the controls for the hypnosis bit to be a bit unintuitive, maybe using the scroll wheel could cycle between the receptors to pick which one was active? It was also a bit hard to tell when I was correctly aligning them at first, but I picked up on the chimes, which have a really nice sound. Also didn't realize I could click and drag to look around the room until I got to the third receptor lol. (this may be a monitor issue, I have a 1440x900 ) The text also was a bit hard to read for me, but that also might be a monitor issue.

Personally, I love what you did here. The player's model is pretty neat, love how the game makes you participate in the hypnosis by following the spiral. Good work!

Thank you so much!

Scroll wheel sounds like a good idea. Maybe I’ll mention in the first message you drag the screen to move around. The not aligning stuff is worst with the outer one, and it got worse after I had to reduce the amount of objects spawning to increase performance and they don’t work at all at very low fps. The whole hypno scene is a giant mess honestly ahah, but I didn’t have time and strength to redesign it. Kinda wanna remake it, but I’ll wait and see if people like this. I think I did adequately well with idea of making the player focus on the center of the spiral, but the execution is a bit off honestly. And yeah forgot to test other screen sizes, sorry about that.

The model is my first try at proper topology and textures, glad it’s alright. And so happy you like the sounds hehe, not my strongest area.

Thanks for playing and commenting!