Lining up icons with swirling patterns is a very fun hypno gameplay concept. Very, very clever. Surprised I haven't seen it before.
One thing that might elevate that gameplay is a bit of context at the start. Just a few text boxes summarizing the controls, our goal, and what we're working towards would go a surprisingly long way towards encouraging people to engage with this very solid gameplay loop.
Also, Godot game! Very based.
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