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(+1)

I played one of your early builds and thought you were off to an excellent start with this great concept. Returning to it now, I’m thrilled with how much life it has been given with the sound design. Thank you for considering our feedback about the tutorial, because it’s super effective. You’ve received a lot of thoughtful feedback here that could lead to further improvements. I think my biggest wish is for more agency over searching, such as knowing ahead of time whether I’d get water or ammo based on the sound of the building. Perhaps that could lead into an inventory management mechanic. Please keep sharing your progress with us. Nice work!

(+1)

Thanks again for all your feedback. 

The next step will be a complete redo with a more complete UI that will include some inventory management and all the options that come with it like encumbrance, crafting, etc. 

Not sure how to make lore appropriate that a house makes a different sound based on what's in it but I do understand the need you're pointing out. Maybe having different kinds of building like gas stations, farms, houses, factories, warehouses would be more readily identifiable and with a reasonable expectation of different findings for each.