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A jam submission

SLATSView game page

Sounds Like A Travel Survival
Submitted by jaogwal — 1 day, 10 hours before the deadline
Rated by 10 people so far
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Comments

Submitted(+1)

I played one of your early builds and thought you were off to an excellent start with this great concept. Returning to it now, I’m thrilled with how much life it has been given with the sound design. Thank you for considering our feedback about the tutorial, because it’s super effective. You’ve received a lot of thoughtful feedback here that could lead to further improvements. I think my biggest wish is for more agency over searching, such as knowing ahead of time whether I’d get water or ammo based on the sound of the building. Perhaps that could lead into an inventory management mechanic. Please keep sharing your progress with us. Nice work!

DeveloperSubmitted(+1)

Thanks again for all your feedback. 

The next step will be a complete redo with a more complete UI that will include some inventory management and all the options that come with it like encumbrance, crafting, etc. 

Not sure how to make lore appropriate that a house makes a different sound based on what's in it but I do understand the need you're pointing out. Maybe having different kinds of building like gas stations, farms, houses, factories, warehouses would be more readily identifiable and with a reasonable expectation of different findings for each.

Submitted(+1)

This was really neat! I didn't think that I would get very far, but the gameplay was more intuitive than I thought it would be! The minimal visuals (changing screen color) was super appreciated, and the sound effects were great (if a bit over-the-top) - they were definitely distinctive and let me know what was going on without saying too much. The bells made the game very exciting and I was counting to see how far I had to go 🤣

The only thing that might've been nice would be some indicator that hitting the action button was actually doing something - some kind of small sound notification, even if it was the same for every action - just to know that it had been registered. Additionally, some kind of readout for how far you got and what you ended with (on failure) would be appreciated. 

Great job on this submission, it was fun to play!

DeveloperSubmitted(+1)

Thanks for playing and commenting. Both suggestions (about click confirmation and end game report) are very good suggestions and could be "easily" implemented. I'll definitely try to add them in the next revision. Thanks again.

Submitted(+1)

Really good variety of sounds and the tutorial is well made and I really like that you only need to press one button

DeveloperSubmitted(+1)

Thanks! I entered the world of accessibility from the angle of cognitive conditions so one-button and non-verbal are my favorite hills to die on XD

Submitted (1 edit) (+1)

The concept is interesting. I like survival games. The way it’s done though… I think it’s too reliant on sounds and it’s a little difficult to absorb everything so fastly in the tutorial.

I had to restart the tutorial because I couldn’t understand some instructions. Then I got to the first house, and still needed to re-listen to some instructions. I decided to just let it go and keep going. Later on I found a new instruction and wasn’t able to understand it. I feel to me it’s also too reliant on memorizing a lot of different sounds without getting an extra tip in words. Which is cool, but I think too steep for me to learn. I think it is in need of some polish for usability an learnability. Some captions might help for sighted players.

I think it’s very creative as a concept to have a survival one-button game. It should be developed upon more. It seems to have a lot of diverse things to interact with. I would love to try again if the tutorial could possibly be more fine-tuned. Maybe the option to hear word cues for the stuff we’re interacting with.

Then again I’m sighted, perhaps it was too much for me but I see it seemed simple for others.

Anyway, good job and keep it up.

DeveloperSubmitted(+1)

The tutorial is not quite in its final form yet. That's my voice recorded over my laptop's microphone. A proper VA version is coming soon. That should make it more understandable. And yeah, one-button non-verbal zombie survival can feel a bit like assembling an IKEA parachute in a falling airplane but that's part of the fun. On of the things the one-button does is restart the game ;)

(+1)

Really neat concept. I like the one button play style. It seems like more a resource management and decision making game. I liked the sounds and the tutorial wasn't too much either. I managed to beat it on my first run through, but this could easily be turned into a mobile game that has a scoring system to encourage replayability with different difficulties. Thanks for the submission.

DeveloperSubmitted

Thanks again for commenting. This is definitely a strategy, risk and resource management game. I do hope to expand on the idea so stay tuned.