Thanks for playing and thanks for the feedback :)
I think i kind of started out building a rage platformer and sort of backed into making a puzzle game lol,but yeah i definitely agree! I'm working on a "post-jam" release version of the game now with improved movement, better visuals and some new more puzzle-y levels and am considering dropping some of the original ones. Were there any levels in particular you thought didn't fit the game? (the main one i'm thinking of getting rid of at the moment is high dive)