Hi, Pete,
I'm glad you liked the graphics, I really put a lot of effort into making them as fluid and consistent as possible!
Yeah, the fact that the resource drops are completely random makes the game a bit unpredictable, both from the players and the developer's side. I would probably implement it a bit differently if I work on a game like that again in the future
Regarding the background, many of the elements were interactable on my plans, but I couldn't do it in time (e.g. glass flasks would drop some different components), so I think that's the reason they stand a bit too much in the final version 😅
Thank you for playing and reviewing!