Beautiful game graphically and UI is super hi res as usual. I'd echo what a lot of other commentators said about the balance being a bit off with few resources. Also the beautiful sprites that decorate the levels distract a little from whatever resources I might be able to find and I wonder if it would be possible to have two styles of art to make the background more "background"
Viewing post in Hereditary Marks jam comments
Hi, Pete,
I'm glad you liked the graphics, I really put a lot of effort into making them as fluid and consistent as possible!
Yeah, the fact that the resource drops are completely random makes the game a bit unpredictable, both from the players and the developer's side. I would probably implement it a bit differently if I work on a game like that again in the future
Regarding the background, many of the elements were interactable on my plans, but I couldn't do it in time (e.g. glass flasks would drop some different components), so I think that's the reason they stand a bit too much in the final version 😅
Thank you for playing and reviewing!