Interesting take on the Chaos theme by using the typical RPG mindset of breaking everything to see if there is loot. With that the title is pretty clever.
On my first play through in the 3rd area, I think I got a bug where the camera perspective changed, but the player controller didn't. When I played again, it was fine.
I also wished there was an ui element when playing to tell you how much destruction you had left to do.