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RPG SIMULATOR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme - How well does the game adhere to the chosen theme? | #1 | 4.200 | 4.200 |
Overall | #1 | 3.733 | 3.733 |
Stability - Does the game crash unexplainably and unexpectedly? | #2 | 4.600 | 4.600 |
Fun/Game Feel - Is the game fun? | #2 | 3.600 | 3.600 |
Final Results | #2 | n/a | n/a |
Audio - Does the game have audio, and does the audio fit? | #6 | 3.400 | 3.400 |
Originality - Were you pleasantly surprised by some aspect of the game? | #7 | 3.300 | 3.300 |
Graphics - Does the game look visually appealing? | #9 | 3.300 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Yo! I'm Link the Cat-hog, and I'm here to wreck your stuff! Weeeeeeeee! This game is easy to understand and it's quite satisfying to ruin the tavern cat's day. The title being RPG Simulator really sets up a funny first impression for the player, as they may enter the game expecting a typical rpg only to be greeted by a destruction simulator, very chaotic. Also, respect for implementing control support, not many game jam games do that.
The music fits surprisingly well, the song choices for the title, destruction and result phases all fit to what area their played in game. The sound effects are all good too, the audio feedback from destroying objects makes the destruction even more satisfying. The graphics are ok, the levels are mainly a mish-mash of models and the walls are just stretched textures, but it works well enough to tell what is what.
There was only one major bug I ran into: On the third level, when going through the hallway sections where the camera angle changes, the first few times I played my controls got swapped to to where left was up, up was right, etc. This really killed my experience of that level at first, since that bug really made the controls annoying to use. But I played the game again a few times after and the bug went away, so not sure what triggers it but the bug definitely affects gameplay in a bad way if it happens.
This one was lots of fun! Screwing stuff up really fast is an excellent premise. The percentage of destruction felt a little arbitrary though.
Interesting take on the Chaos theme by using the typical RPG mindset of breaking everything to see if there is loot. With that the title is pretty clever.
On my first play through in the 3rd area, I think I got a bug where the camera perspective changed, but the player controller didn't. When I played again, it was fine.
I also wished there was an ui element when playing to tell you how much destruction you had left to do.
Yeah that's a known bug that just happens sometimes, couldn't fix it before the due date :(
Oh this is interesting, out of all the QGJ submissions I've played so far, this is the only one where I am the "provider" of the chaos. Usually I am the "receiver" of the chaos.
However, I think it would be better if the player was a more realistic cat model so that it puts more emphasis on the chaos and drawns upon the nonchalance of irl housecats.