Classic stuff here. The player certainly has a lot of health though, and it looks like the heavy attack restores a good amount of it. I had a tough time trying to get myself into danger knowing this. Occasionally animations did not match their hitboxes, but it was nothing too bad. Game's got a great atmosphere. Tolkeinesque fantasy always has a special place in my heart. Good feel, balancing took me out of it, pretty good game.
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Thanks for your feedback! Whats funny is we actually had the opposite problem while making it, the player would die too fast so originally we were gonna add health drops from the Slimes but there wasn't enough time so I just added some life-steal, giving the player health when killing enemies but as you said that probably was not the best idea considering how overpowered the heavy attack is.