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Temple's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics - Does the game look visually appealing? | #5 | 3.700 | 3.700 |
Stability - Does the game crash unexplainably and unexpectedly? | #6 | 3.700 | 3.700 |
Overall | #9 | 2.717 | 2.717 |
Audio - Does the game have audio, and does the audio fit? | #9 | 3.000 | 3.000 |
Fun/Game Feel - Is the game fun? | #9 | 2.200 | 2.200 |
Final Results | #10 | n/a | n/a |
Theme - How well does the game adhere to the chosen theme? | #12 | 2.200 | 2.200 |
Originality - Were you pleasantly surprised by some aspect of the game? | #13 | 1.500 | 1.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really like the concept for this game. Going around trying to survive against a horde of enemies for as long as possible seems like pretty fun idea. It also fits into the chaos theming of just having to deal with so many enemies at once. The graphics of the player and enemies also look nice and its nice to see them animated. The sound effects were also pretty good here, and the inclusion of music was nice, although the music did get slightly repetitive after a while.
The main issues with this game lie in the layering issues, the ai of the melee enemies and the players life steal from enemies. The layering of the textures is all over the place. There are some objects I can just walk through, some I can walk on top off and some that have collisions in weird places. Most notably the tiles on the edges of the map overlap the player entirely, having enemies seeming spawn from nowhere near them.
I also found that the ai of the enemies with melee attacks were pretty wonky. I could just stand in one place as the player, have a bunch of melee enemies surround me, and they would just dance endlessly around me until I kill them. That is somewhat chaotic, but that means that the gameplay can just boil down to just standing in place and killing enemies once they reach you. The life steal also felt too high. I could just farm melee enemies and stay alive forever (the ranged skeleton enemies were still a good threat however).
Classic stuff here. The player certainly has a lot of health though, and it looks like the heavy attack restores a good amount of it. I had a tough time trying to get myself into danger knowing this. Occasionally animations did not match their hitboxes, but it was nothing too bad. Game's got a great atmosphere. Tolkeinesque fantasy always has a special place in my heart. Good feel, balancing took me out of it, pretty good game.
Thanks for your feedback! Whats funny is we actually had the opposite problem while making it, the player would die too fast so originally we were gonna add health drops from the Slimes but there wasn't enough time so I just added some life-steal, giving the player health when killing enemies but as you said that probably was not the best idea considering how overpowered the heavy attack is.
This game is a good fit for the Chaos theme. Trying to swerve away or block attacks from increasingly massive waves of enemies is a hard thing to do.
But I noticed that there are some layering/collider issues since the player can just "walk through" or "walk on top of" some of the environment sprites.
Thanks for your feedback! Me and my friend only figured out how to fix some of the visual bugs after we submitted haha