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Thanks for the comment!  The high difficulty was an intentional choice, because not only did I think it was more chaotic but also it left room for people who are potentially really good at bullet hells to shine. When I play I usually get around 10-20 deaths (my personal best is 8 at the moment), but I have a friend who does play these types of games and he apparently somehow minimized it to only 1 death. Don't know how many attempts he needed to pulled that off, but that does prove my game can probably be perfected nonetheless at least.