Play Apodi-Lydia
Apodi-Lydia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio - Does the game have audio, and does the audio fit? | #1 | 4.500 | 4.500 |
Stability - Does the game crash unexplainably and unexpectedly? | #1 | 4.917 | 4.917 |
Graphics - Does the game look visually appealing? | #1 | 4.833 | 4.833 |
Overall | #2 | 3.722 | 3.722 |
Final Results | #3 | n/a | n/a |
Fun/Game Feel - Is the game fun? | #6 | 2.917 | 2.917 |
Theme - How well does the game adhere to the chosen theme? | #9 | 3.083 | 3.083 |
Originality - Were you pleasantly surprised by some aspect of the game? | #12 | 2.083 | 2.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Overall very polished experience, very hard but trying to minimizing deaths still leaves a goal for bad people (me)
Thanks for the comment! The high difficulty was an intentional choice, because not only did I think it was more chaotic but also it left room for people who are potentially really good at bullet hells to shine. When I play I usually get around 10-20 deaths (my personal best is 8 at the moment), but I have a friend who does play these types of games and he apparently somehow minimized it to only 1 death. Don't know how many attempts he needed to pulled that off, but that does prove my game can probably be perfected nonetheless at least.
Crazy good art on display. Taking that damn CAT down felt good. Might be a skill issue on my end, but a lot of patterns felt like 'oh I am absolutely getting hit by that, might as well not try to dodge so I can spend more time shooting the boss'. Also there is no reason to make the player hold shoot. It's very impressive how many nuanced patterns you were able to implement in such a short time.
Thanks for the comment! There were certainly some patterns I implemented that were less thought out than others, but for the most part I did try to implement patterns that not only looked cool, but also could be dodged perfectly by a skilled enough player. I was able to clear a lot of the patterns I made either perfectly or close to perfectly. I also by some miracle have a friend who somehow managed to clear my game in only 1 death apparently, so its at least not impossible to dodge the patterns I implemented. However some of the patterns are slightly more rng dependent than others, which does tie into the chaos theming, but also makes the patterns somewhat unfair at points.
This was a really well done game. The art was great and so is the sound track. Overall, the polish fantastic. (Lydia turning into KFC was a good touch too haha)
Also, having the death count be a ranking system really does help with the repeatability as you can try to go for higher ranks.
One thing I will say is that non-precise movement feel way to fast for me. I wish there was a slider like with the SFX and music to adjust it because for most of the game I just held right-shift.
Thanks for the feedback! When I went about designing the movement, I decided to leave in the super-fast movement because I felt it made the movement more chaotic and made sense for Lydia being a hummingbird. But I agree, if I were to update this game again later, I probably should tone it down speed at least a little bit so that players can have an easier time getting used to it.
You made basically all the art yourself? *And* it's pixel art? That's impressive, I think some people underestimate how intensive pixel art is.
That being said, the game felt monotonous to me. It could have been better if the CAT had multiple healthbars, like many bosses in other video games.
Thanks for the critique! I did want to try a system like multiple health bars and even some pre-fight enemies before the fight, but because I undertook the task of creating pretty much all of the art and sound myself, I didn't get the time to add those features in. I may go back to this game sometime to add in some stuff like that tho lol this was fun to make.
Love the art style!
Thank you! I put a lot of time into doing the art this jam :)