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(+2)

That was the hardest I laughed at a game in a while lol.

I really like the base concept. It's very much like you're building your ship and watching to see what happens. I think the novelty does wear off a bit when you play again. But for a game jam project, there's quite a lot there to experiment with.

I appreciated all the dialogue sprinkled throughout the game.

The audio could get a bit much sometimes. But all in all, I really enjoyed it and I could see the concept being extended out to include more missions and obstacles.

Thanks so much, I'm delighted to hear that. We had lots of fun making it. I can see your point re audio, there can be a lot of events firing at once. There's definitely lots more we'd love to have added had we time, perhaps we'll return to it :)

Thank you! 

Yes, when we first scoped it out, we had other ideas for threats and missions, and wanted more in-ship gameplay, herding around the little influencers, but as you say it's a game jam, and there's only so much that will get made in the time.

I totally agree on the audio, I would like to have put in a queue with some maximum length to avoid overloading it. Another victim of deadlines!