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You're very kind, I’m even a bit embarrassed to be compared to Tom Clancy, who is truly a master. If you look at me with a lot of goodwill, I see myself more as someone curious, haha. Knowing that your father might have liked it brought me genuine joy, thank you so much for that. ✮⋆˙

Just like everyone had issues with scope, I had mine as well. This game has two routes: one that is military and the other that is essentially civil/police. This game covers the entire military route, and the one that is about to release in about two months/one and a half months is more connected to the civil side, with all the mechanics I couldn’t implement here, both due to time and disposition, as well as worldbuilding.

I’m glad that your father, and by extension, you, didn’t join the military in the world we’re living in right now. The military brings many opportunities for integration into a receptive community, valuable lessons in cooperation, and educational and economic benefits, but a truly healthy society has few soldiers, so that everyone can develop a strong moral compass with broad discernment. If your father were in the military, he would surely not want you there, not because they are bad people, but because, as I address in this story, the order through security — whether from the military or the police — is only the end of other things, no matter what that other thing may be.

Usually, when these problems are common, society embraces the forces because they’re solving something within the common sense, an unquestionable evil. When these problems can’t be understood by a common denominator, society doesn’t know what to do with the police or the military because there’s no common sense. Therefore, the evil is questionable, but it will still be treated as unquestionable, regardless of what this other thing reveals as the reason or cause of that evil. That’s why society needs to be quite healthy and educated to keep everything on track, and there should be few soldiers, so that the hierarchy is lighter than social wellbeing. If you remove all the military fluff, Overlords is about a state where there are many soldiers, and the hierarchy is heavier than social wellbeing.

I deeply appreciate you testing a genre you don’t like out of camaraderie for a fellow game jam participant and for sharing your feedback. I wish you a prosperous and very happy weekend! ͙͘͡★

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Good luck with the rest of the project, I will be for sure checking that out when you are done. 

It will be interesting to see how that develops without the pressure of the jam deadline looming overhead. I find it really very strange that the main reason I join jams is to give me motivation and an incentive to get a game over the line to a deadline, then complain I have a said deadline LOL it's such an infuriating dynamic.

Your insights into the military are very interesting to read. The line between order and chaos, right and wrong, light and dark, good and evil. For me, personally, if you would have asked me if I would have served my country ten years ago I would have been proud to say yes and follow in the footsteps of my grandparents who fought bravely to protect our rights, freedoms and security. Now if I was conscripted I wouldn't believe for what I was fighting in at all. Maybe old man felt the same and his way of exploring these feelings was to pick up a Chris Ryan or Tom Clancy novel - his way of jumping down that particular rabbit hole.

Again even though the material and theme were not my usual preference I was singularly impressed with your writing style and the development of your characters and the differing lenses from which they view the world. Perhaps when you are done with your project and find yourself at a loose end, you would consider a collaboration with myself on an RPG Maker game that we could mutually design together from scratch taking on a theme we could agree interests us? Absolutely no obligation, of course, just a thought - again I love the way you build narrative and develop your characters - something I neglected in my own game. One of my strengths I believe is my writing - but what we are good at and what we enjoy doing and putting time into are two separate beasts as I'm sure you know. 

Thanks for the good weekend wish - I'm doing great,  I hope yours is awesome too.

Deadlines are like two dogs barking furiously at a closed gate, only to get confused when it suddenly opens. Interestingly, this route B timing happens to be the exact deadline I have for completing another gamejam, haha.

Just like your father, my exploration has also been guided by authors such as Tom Clancy and Bernard Cornwell. More recently, Conn Iggulden reignited my ever-present interest in Rome, one of my favorite settings! I prefer to learn by example, and these authors broaden the scope enough for me to absorb as much as possible without having to deal with setbacks.

I would absolutely love to have someone to collaborate with! I’m always helping someone out, testing things, and analyzing scripts because I enjoy playing what truly grabs my attention. I’m terrible with social media—I have WhatsApp and Discord, but not much else—but if you send me your Discord name, I’ll ask for help finding you there, and we can talk more about this collaboration, which not only interests me but also seems essential for better time management.

And let me emphasize this: writing is your strong trait, along with mechanics design! :D I think my strong trait is worldbuilding—I have a blast telling stories about places, organizations, myths, and geopolitics in general, setting up pieces on a massive board! Then, I completely fail to manage the colossal scope of what I put on the table. Just to give you an idea, the post-game content of Siege of Amal is three times the size of the actual game because I created so much stuff that I had nowhere to fit it, but I still wanted to make use of it. 🤣I'm gaining more maturity as a creator so I can make more games and less books.

The two upcoming themes I’d love to take part in are:

If you’re interested in joining either of them, count me in! :)