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(+2)

I loved the creature's design, it has an eerie feeling to it. I think I got rather far but ended up falling on one of the jumps. The game has an interesting maze - and it took me some time to figure out the controls (the double jump + dash mechanic), but once I did, the game started feeling like those precision platformers but with the added rule to keep moving no matter what, which is pretty cool. 

Another feedback I can give is regarding the enemies: adding an "invulnerable" period where you can regain movement or knocking you back further could prevent enemies from stunlocking you into death, which happened to me a few times.  That aside, the concept is solid! Good job you two!

Thanks for the feedback! :)