Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

DustBunny64

30
Posts
2
Followers
A member registered 42 days ago · View creator page →

Creator of

Recent community posts

I really liked the art style used in the menus and user interfaces!

Awesome graphics, cool narrative, and a fun gameplay loop! I enjoyed my time with Powerbreak, but the controls could be tweaked to make it easier to change your firing direction. (I agree with devthedragon's points.) Nevertheless, great job! :)

Creative idea and wonderful pixel art!

Very interesting take on the match-3 puzzle game genre! I really liked all the personality you put into the characters and cutscenes. Great job!

The gameplay, music, sound effects, and graphics of Thou Shalt Parry were all phenomenal! I also appreciated how new concepts were introduced progressively. I think an alternative control scheme for the jump parry could help a little. Nevertheless, I had a blast playing this game!

(1 edit)

"I was not expecting that. But I was expecting not to expect something, so it doesn't count." 
-Dr. Robotnik

Interesting idea!

Thanks for your feedback! I have more level ideas that weren't ready in time for the game jam. :)

I really enjoyed the gameplay loop and the retro presentation! (It reminded me a lot of the Squid Jump minigame from Splatoon.)

I would like to see some checkpoints to make some falls less punishing. (I personally think there should be something once you reach the pink area.) As it stands, I had a blast, even if I couldn't finish it. :)

(1 edit)

I really enjoyed this little arcade-style game! It felt like an interesting blend of Donkey KongSuper Mario Bros. 2, and traditional Kirby gameplay. (It also vaguely reminded me of Donkey Kong Jr. Math but in a good way!) 

The sprites and level design were also superb! I also enjoyed the music and sound effects during the tutorial. (I don't know if it was a glitch or something, but they stopped playing during the actual gameplay.) Nevertheless, this doesn't detract from the awesome game you crafted! This is honestly one of my favorite games that I've played during the game jam! :)

Thanks for the feedback! I already have some ideas for future levels and obstacles. :)

Thanks so much for your feedback and kind words! :D

It kind of reminds me of the "Gamer" minigame from Game & Wario. Very cool!

(1 edit)

The visuals, sound effects, music, and UI were all incredible! I especially liked the cute and funny art style and its slightly muted color palette. Great job! :D

I never would have thought I would play a mini golf x shooter game, but here we are! lol
Anyway, very cool concept!

I really liked the Mad Libs-like gameplay and all the funny snail designs! Great job!

The game's art style reminded me a lot of certain WarioWare microgames. Cool idea!

Very unique concept that seamlessly blends several genres while also having its own distinct style!

Thanks for the feedback! :)

Yeah, I think I may have had some subconscious inspiration from the Mario vs. Donkey Kong games. lol Thanks for playing!

The designs for the titular Donut UFO and the condiment enemies were simple, yet very charming and memorable! Great job!

I'll definitely keep that alternate control scheme idea in mind. Thanks for the feedback!

The visuals, music, and sound effects are all absolutely incredible and collectively immerse you into this awesome ancient Egyptian- inspired fantasy world!  I also enjoyed the incredible mechanical combination of golf games and The Legend of Zelda. I think it would be great to see an expanded version with more types of puzzles and attacks, but as is, The Frond of Power was a treat for both the eyes and ears. :)

It was a fun little Chibi-Robo-like 3D platformer! Great job! :)

I like the simple arcade-style gameplay loop and all the charming sprites and sound effects. Great job!

The retro, Game Boy Color-esque graphics, animations, and sound effects were phenomenal and honestly draw-dropping at times! I also really appreciated the incredibly colorful and user-friendly menu screens. Of course, the control system felt natural and very fluid. Overall, Lil Guy was a BIG win in my book! :)

(1 edit)

Thanks, KingsWill! I'm glad the progression of mechanics felt smooth. :)

Thanks for the kind words, JagoFett!

Thanks! :D

Thanks for your feedback! I have some additional level ideas that ultimately weren't ready in time for the game jam...

Thank you so much for your kind words! I already have some ideas for other level elements and features that couldn't be properly implemented in time for the game jam. :D