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(1 edit) (+1)

Yea, adding obstacles and more clear paths may be better than just grid squares (cricles).. basically levels should have a pre-determined way to solve, like pressing up left up right down will complete a level, and not much else will. That is how it will feel "solved" and you get that "ahh now i get it" feeling.

It's a great mechanic it's just finding out how to utilize it best is hard! You should do something with it after the jam for sure!

Yeah, that makes sense! Added to my todos, and it'll be a top priority after this jam. :p