Many thanks for the honest feedback! LOL I was afraid of this happening (randomly chancing on the right answer, and as a result, making the game a bore). Someone else mentioned that they mashed buttons randomly as well -- and honestly, during testing, I would run around blindly as well.
- One possibility is to limit how many jumps you can take, total -- with some leeway, in case you get a suboptimal answer? Didn't want to force everyone to find the optimal path I had originally designed, in case it was too hard.
- Another possibility is just adding more variety in the future. e.g., adding spikes, gaps, moving platforms
Let me know if you have any thoughts! Would love to hear them. This is great feedback frankly, so thanks again for the comment.