Hey man,
Just pushed a new Windows build up - so don’t forget to update if you plan on playing again :) Fixed that issue with the seed input, but otherwise the big thing in this update is reworking systems related to enemy spawning which will hopefully help with your frustrations too. Namely, enemies now spawn more spread out between different rooms. I’ve also fixed a bug that prevented the enemies from “deactivating” - meaning that now, if you run away from an enemy and manage to break line-of-sight for a few rounds… they will exit combat and stop following you. So you’ll actually have a chance of getting away (unless you run into more monsters!) Also tweaked idle enemy movement - it used to be very… erratic. Enemies would sometimes basically hiddenly warp between rooms, even though that would have made no logical sense. Now they only “idle-move” around in a way that would actually be valid behaviour for them.
All of these things will hopefully make for a bit less frustrating experience 🤠
Once again, from me as well - thanks a lot for playing! This kind of feedback motivates us a lot and is extremely appreciated.
All the best, stay safe.