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(+1)

The story was interesting, I liked the twist of what the final boss was planning.

It took me a bit to adapt to the combat system in this game, but once I got the hang of saving every time I entered a new room it became an interesting challenge of figuring out whether I had the right abilities/etc. to kill the enemies in the room. (I didn't remember to equip anything until I was going up against the final boss, oops - so I kind of treated it as a stealth game.)

Gameplay was somewhat simplistic, but a lot more emphasis was put onto the creative ideas so it's understandable.

There were a couple of typos here and there, and the orphanage map looks somewhat off, but beyond that I didn't notice any problems. I was, however, curious as to why you locked off the Action and Cancel keys in the Key Input window. Does the combat system rely on "if player presses one of these specific action buttons"?

Thanks for the feedback!

I used a plugin in called QInput by Quxios and I believe that those keys are probably just locked by default and I forgot to change it. My original plan for the game was to make a full on Legend of Zelda style ARPG with gun mechanics (using QABS), but I ran out of time and ended up going with the combat system that I threw together on the fly. I guess it's kinda like a rogue-like now.  

Frankly this was my first time using RPG Maker and figuring out how to use QABS while also learning the basics of the engine was a bit too much (not to mention I started the game in the last week of the Jam). Anyway, maybe next time lol.

(+1)

Yeah, as soon as I saw the Key Input option I knew you were using QInput. I am very familiar with Quxios' plugins, that's why I gave myself the title of "Resident Qplugins Expert" on Drifty's Discord. I'm always open to helping people figure out how to use Quxios' plugins.
QABS does have a steeper learning curve than most of the other battle systems out for MV (I recently figured out how to make a multi-stage boss, which is quite exciting). If you want, feel free to ping me on Drifty's Discord and I'd be happy to help you.