The story was interesting, I liked the twist of what the final boss was planning.
It took me a bit to adapt to the combat system in this game, but once I got the hang of saving every time I entered a new room it became an interesting challenge of figuring out whether I had the right abilities/etc. to kill the enemies in the room. (I didn't remember to equip anything until I was going up against the final boss, oops - so I kind of treated it as a stealth game.)
Gameplay was somewhat simplistic, but a lot more emphasis was put onto the creative ideas so it's understandable.
There were a couple of typos here and there, and the orphanage map looks somewhat off, but beyond that I didn't notice any problems. I was, however, curious as to why you locked off the Action and Cancel keys in the Key Input window. Does the combat system rely on "if player presses one of these specific action buttons"?