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Thanks for the feedback!

I used a plugin in called QInput by Quxios and I believe that those keys are probably just locked by default and I forgot to change it. My original plan for the game was to make a full on Legend of Zelda style ARPG with gun mechanics (using QABS), but I ran out of time and ended up going with the combat system that I threw together on the fly. I guess it's kinda like a rogue-like now.  

Frankly this was my first time using RPG Maker and figuring out how to use QABS while also learning the basics of the engine was a bit too much (not to mention I started the game in the last week of the Jam). Anyway, maybe next time lol.

(+1)

Yeah, as soon as I saw the Key Input option I knew you were using QInput. I am very familiar with Quxios' plugins, that's why I gave myself the title of "Resident Qplugins Expert" on Drifty's Discord. I'm always open to helping people figure out how to use Quxios' plugins.
QABS does have a steeper learning curve than most of the other battle systems out for MV (I recently figured out how to make a multi-stage boss, which is quite exciting). If you want, feel free to ping me on Drifty's Discord and I'd be happy to help you.