Hello, finally got to play your game. So, here is what I have to say:
- I really like the mechanic of switching classes in this game, it's original and fun, but...
- Because of the lack of being able to guard or simply skip a turn, I find myself in situation where I need to waste items, MP and attacking my own allies just to not end up making them changing classes I don't want them to get.
- There is a problem with the window size when a battle starts with one of the groups getting the upper hand, it doesn't seem big enough to hold the entire message.
- Pressing W (on a French keyboard, probably Z on an English one) at the "To be continued" screen while make the player land on a black screen with the quest window. It is possible for the player to open the menu in that state, but can't save at all.
- The third clan have no impact on gameplay. The game would have been the same if the Beast clan was scrapped entirely. And it's kind of a shame.
- Good boss idea! ;)
- The story have potential, there is a way for it to go deeper with the idea of the assassin getting the memories of its victim to make the story more engaging (maybe making them regret killing him/her, understanding its victim better, etc) or even making the gameplay even deeper like with a keyword system or something like a mechanic to infiltrate places or get information out of an NPC.
Anyway, I enjoyed myself even if I had some problems with it. And on top of that, the project have a lot of potential left to be explored. I wish you good luck for the game jam! ^^