Whoever made this really understands the principles of game design
seriously tho amazing job on the main menu that was epic!
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Thanks for your comment! One thing I learnt after completing this jam is that I suck at design. Thankfully, my saving grace was that I could playtest and refine with around 15 of my friends on the 2nd and 3rd day (The game was terrible to play when the first playtester tried).
The initial scope for this game was a lot bigger, with spike traps, more section types, an interactive tutorial level, etc.. But after participating in a few 3 day jams in the past, I knew that was impossible and decided to descope and use pre-made models and sprites to free up a day.
Now that I've slept for the longest time in the past 3 days, I'm excited to try all the games. I'll probably start with yours first.
Thank you! Your game is awesome and it looks like you are much better at design than you previously thought! I also fell victim to overscoping, but I was able to cut back in time. Every single jam I've ever done has been overscoped, so don't feel bad about it or else I'll have to :)
It's really impressive how fast you were able to make it, it feels complete during play!
I also just returned from my first slumber in 36 hours and I'm feeling myself again. I hope we can jam together sometime, and I'll rate yours first as well :)