*sigh* Alright, this game... I tried. Multiple times. I tried to see this game through like all the rest. But this game... is almost impossible to finish. For you see, this game is filled TO THE BRIM with game-breaking bugs. Most of my game sessions ended in a softlock. I'm not joking when I tell you this game is probably the most broken game of the entire game jam. It have a lot going for it: an intriguing story, world-building stuff, mystery, adventure... This is also a game that wants itself ambitious for a RPG Maker game: real-time combat, pixel-based movement... And that's probably part of the problems I'm going to mention here.
- As the boat go in the introduction, stuff are disappearing on the right side of the screen.
- The HUD is way too big, it takes too much space on screen, and is susceptible to hide map elements or enemies. You should consider making it smaller.
- "Max HP Heal" is confusing if you don't know Yanfly's plugin. People might think the item increases the character's Max HP instead of healing him based on his max HP. Maybe something more in the way of "% HP heal" might fix the issue.
- Also, I would like to talk about the controls which are... not very human-friendly. You use the directional keys to move around, enter the interact with things, left-click to attack/cut trees and plants, right-click to guard, and 1 and 2 to cast spells. Well... I'm sorry, but I'm not a Machamp: I don't have 4 arms to spare. Maybe you want to map your controls a more efficient way?
- So... apparently, saving the game starting the moment you get the pickaxe and the sword corrupts the save file as the game now refuses to load said save file. Which is pretty early in the game and thus a big problem considering the length of the game (and the bugs). As it forces you to restart if you just want to leave, the game shuts down for any reason or if you encounter a game breaking bug (which this game doesn't lack of apparently).
- WAIT! IS THE GAME PROGRAMMED TO AUTOSAVE AT THE LAST SLOT YOU SAVED AT, CRUSHING THE LAST SAVE DATA AT THAT SLOT? OH MY GOSH, IT MAKES THIS BUG SO MUCH MORE PROBLEMATIC! WHAT THE HELL?!
- Donicus have no reason to say that this early in the game.
- The lantern barely does anything in the underground tunnel and Donicus just says it is "Much better" while it isn't. It's as dark as before visually.
- Combat seems... not... stacked against the player?
- Oh yeah, Donicus. Now you definitely understand what's on that wall. Too bad, you can't share it with us...
- Ty-typo? I'm not even sure.
- Pixel-based movement is janky in this game. You got to be extremely close of what you want to interact with, sometimes when you get close of anything you can't get on the side forcing you to walk away first. I had problems entering the tent. During my first playthrough, I fought you simply couldn't enter it so I roamed the map looking for a way to rest and a lantern for several minutes before leaving the game out of frustration.
- Wait! A bat just made me jump through the wall! You can walk through walls! It's not easy to come out of this situation, but if you manage, you can trigger the demon boss fight early despite the doors closed. Oh... And toying far enough with that bug... I realized... where was the demon... before the boss fight is triggered. It scared me. XD
Now, here is a list of the softlocks I found:
- If you talk to the fae the first time at the wall and she tells you to join her at the pillar near the cliffs, you can softlock the game by going to rest instead. For some reason, the fairy isn't at the pillar, but back at the wall instead. Talking to her softlocks the game after a few text boxes.
- When the fae activates the pillar, you can talk to her in a certain position. Doing so will softlock the game again when it tries to make Donicus walk back.
- When the mysterious woman approaches you, you have the choice of fighting her or not. Deciding not to will softlock the game again after a few text boxes.
- Softlocked again. This time, because last time I didn't challenged the woman and it softlocked the game, I did challenged her. And the game let me rest at the tent without problems, my pursuer was way too slow to stop me (even despite being at the Asleep state, which lowers the character's movement speed). As a result the game entered a softlocked state where rain started again, the sister is nowhere to be found, the fairy at the wall asks me to touch the pillar and the main menu is disabled. Also... I can't die for some reason?
(Please excuse the quality of the gifs I had to compress them to make itch.io accept to host them.)
*sigh* I'm sorry. I would have like to see this game through, but in this state... it... it's just too much. If even the save files would have worked as intended, it would have make things so much easier for me. Between the game-breaking bugs, the balance and the oversights... I can't put this in the "good game" category. Not in its current state.
Also, make sure everything you put in your game have a purpose. Like, for example, does pixel-based movement serves gameplay more than grid-based movement? Don't do things just because "it's not default". Don't make the same mistakes than Final Fantasy II.
From what I understand, you intend to make it a full-fledged game? In that case, I wish you good luck! The path of excellence is long so don't get lost on the way, okay? ^^