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The collisions still need some work, definitely.  Most of the objects just have cube shaped collisions associated with them, as a target for the raycast to interact with.  I'll try making some of them clippable, just not sure if that will make them where you can't interact with them, either.  Thanks for download and feedback.

(+1)

i mean cube collision is fine,, for the performence and stuff, you can just add difference layers, like colactable layer and obstacle layer,, than make the raycast interact with just the colactable, and you can combine them or use them seprately, so the player can walk over a cube collision, but the ray steal able to detect the colactable