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Very creative entry! Really good ideas! Could use improvements gameplay wise, though.

The flute adds a really unique flair to the game ,and gives each level a distinctive melody which fits it's overall vibe. Well done on that!

The actual gameplay was hit or miss imo. There was no clear objective, rather just play around with the different levels and move on. The levels themselves aren't all that clear on what to do. The cloud level, for example, didn't do a good job distinguishing which clouds are which, other than small lightning effects. The space level could be 'cheesed' entirely simply by holding down the fire button and strafing slightly. The flying level had a similar issue, where i was able to fly all the way to the top without actually moving horizontally, as i had clipped through the tree. 

Regarding the previous paragraph, a lot more playtesting should've went in to the game to ensure that the levels are fair, fun and bug-proof.  The game has a lot of potential, but it needs a goal, and more well thought out levels, like the water level.

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Thank you for the critique! I totally agree on the lack of explanation on where to go in the game, especially with the initial camera view only showing a segment of the level. Next time I will definitely find a way to make that better. I also agree that the game wasn't very polished. I kind of focused on getting the levels done at first and integrating  everything I needed to, and in the end I didn't get to play test that much or fix some bugs, which is something I should work on for next time! You brought up many good points which I will keep in mind for next game!