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(+1)

Hi, thanks for playing my game and taking the time to leave a review! First, I'm happy you found it to be enjoyable! :) 

-The turn order has been pointed out-I feel so smart that I missed it... I believe it is because I used the same settings as my main project has but the difference in text boxes (default vs customized) resulted in a couple pixels being off. Sorry! 

-I could add in and run checks if Aria one-shots Sundra and change the dialog accordingly, though I had never encountered a situation where Aria DOES one-shot Sundra! The only way I could think of is if you got double violent daggers, and got multiple criticals with attacking. I just didn't think it was possible. So, ah, good job? XD 

-Whelp, that's embarrassing.

-Bloodstorm was made overpowered mostly for Drifty so he would have an easy mode and ensure he could see the ending. Though he didn't use it till halfway through the fight, and did pretty well. You can always fight without using Bloodstorm if you want a challenge ;) If I expand the game, you can certainly expect a nerf to Bloodstorm, and a buff for the bosses! 

Thanks again for playing and writing a review! 

For the details:

- Actual, the problem is simple. I already encountered it before. The turn order have its own window, it's just transparent. RPG Maker MV draws all the windows on the same layer resulting on problems like this to happen. Moving either the turn order window or the help window should solve the problem easily.

- Actually, I simply used Quick Jab on her and that's it, that's how I one-shot her. (I chose a spear as starting weapon.)

You're most welcome! Again, good work on this! ^^