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(+1)

Wow, I enjoyed this game. I've been planning on experimenting with Ink, and your game has solidified that plan. I love how the story moves through these simple descriptions of the flat and the surroundings; I was really able to dive into the setting. I also loved how the colors complimented the story, particularly as the paranoia sets in (regarding the shadow). I have just a few minor comments/recommendations:

1. I liked how many of the choices seemed to be filling in sentences. But I think that would be extended by having them actually do that in the text, instead of having a paragraph break where they continue. Think the first choice I made had this. 
2. There are a few places where you can cut repetitive words that won't alter the story. One that drew my attention was, "My finances are a mess and this place is the only place anywhere near my..." I would cut the first "place" as it is unnecessary. I also saw a few missing periods ("They must have seen me They must be here to do something to me"), but again these are incredibly minor. 
3. While I did like the color changing, I got to a point where it changed to purple, but all the text was the same from before. Is there a way to make it more seamless? I ended up just rereading all of that text as I was unsure if I was missing something. 

But as I mentioned, these are all very minor in contrast to the excellent story you have created. I thank you for letting me play/read it and thank you for sharing it! 

(+1)

Absolutly give Ink a shot, I love playing around with it, it really is something you experiment with more than learn I find. I also found the JavaScript and HTML it exports as easy to edit and implement my atmosphere changes. In regards to your comments:

  1. Yeah, I keep forgetting that I can glue text together, to give it the effect you describe. The editor I use, Inky, ignores them for testing purposes. 
  2. Thanks for the writing feedback! I should have given this for someone to proofread, because I miss small things like the multiple words.
  3. Hmm, playing through it, I assume you mean the first time it changes. I can see why it looks confusing, it really should display more than one choice, or display some new text. Like I said, I mainly just edited the code that the story exported as, so maybe I could make the colour changes take longer, then have the story "pause" until the transition is done. Looks like I need to talk to my arch enemy. CSS, again...

Thanks again for all the feedback!

Of course and thanks again for sharing your game :)