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Thank you so much, CaCh, for making this update, and I'm back with another bug report and some suggestions. For the bug report, well, its kinda weird, whenever I use the nails from the hand tool, when I click them again to get rid of them, they do detach, but the nail is still displayed. This stays through resetting and going to the main menu then going back in again. The only way I found to fix it was to completely restart the game.

Now, the suggestions.

1. Maybe have the bleeding not stop so quickly. The human body has a LOT of blood, in fact, 1.2-1.5 gallons/4.5-5.5 liters of it. I would also like to see him slowly bleed to death, like he can only bleed but so much until he dies from blood loss. This would go good with bandages so that you could stop him from bleeding. Plus, every vein is directly or indirectly connected to every other vein, so all the blood in your body could drain out from a single wound, thus having the bleeding continue until your are completely out of blood.

2.  Maybe something to revive him, like defribulators. They would revive him, and also bring back a little sliver of health. But, they would only work as long as his head is still attached/not damaged, and if his heart was still not damaged. Or, simply if he has lost too much blood, it also wouldn't work.

3. Maybe have him not just die instantly from a stab to the middle of his chest. People have been stabbed 10+ times in the chest, and did they die instantly? No. Just because your heart is damaged, doesn't mean you just instantly stop being alive.

I won't mind if you can't add all of these things, but at the very least please try to make it so that he can bleed to death, and add bandages for it.

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I just found another bug, somehow I ripped his arms off and he is not bleeding, nor did he lose any health. Also, when I use the spikes, If I release them and the mouse is not directly on the person, the spikes will not make an entry wound or exit wound, but the guy still loses health. Oh, and if I DO rip his arms off and they don't bleed, the game no longer responds to any keys that I press, and it also doesn't respond to clicks, but the game is still running and all the physics, aside from the person freezing in place, work fine.

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Ok it's strange but the two bugs only happen in the release build of the game.
Which is why I missed them because I often neglect to test after building.

I'm still not really sure why they are happening so it might take me a while to fix.

(+1)
  1. Firstly the bandages sounds like an amazing idea. That would be very cool.
    And a more complex vein/bleeding system does sound pretty cool, although maybe a little hard to implement.

    However I have considered bleeding damage before, but I'm not sure about it.
    These are the reasons why I decided against it:

    1. He might die too quickly considering how much damage you can inflict in a short period of time.
    2. It might change the nature of the game. Currently it's more of a toy/sandbox, but having to manage and stop bleeding might make it less relaxed and put a time limit on things.
    3. Performance. Currently the number of blood droplets is limited and can also be changed in the graphics options. Though now that I think about it it would probably be easy to change how this works.
  2. Not a bad idea. I'll think about it.
  3. A quick search and it seems like you're right - you won't necessarily die instantly, but you will bleed out very very quickly.

I've never had problems with any lag from large amounts of blood, and yet my laptop is a potato. I don't think that more dripping blood will be a problem for people, and I also think you could put an option in the menu to enable/disable him bleeding out.

Also, I think that your developing skills are amazing in terms of 2-D games, so I believe you could implement literally anything if you put your mind to it.