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Catlover1273

33
Posts
A member registered Mar 02, 2020 · View creator page →

Recent community posts

I think that CaCh just abandoned this game. Its kinda disappointing, this game had quite a bit of potential, and CaCh just threw it away.

I miss the ye olde days when this game actually got updates. I honestly stopped playing it not long after the last update, simply due to a lack of new content. Please CaCh, update the game. Do it for all the fans of your game :)

Others? You have other projects in mind? Like what?

CaCh, when are you going to update this game again? It's been almost a month. I'd really like to see some new content in this game. :)

This game REALLY needs a sandbox mode. I want to be able to play it without having just a few specific ways to solve each level. I'm currently stuck on level 13, and I'm literally starting to think that its genuinely impossible to solve. I just need a break from actual levels.

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Wait a minute... drawing blood? Why not... drawing WITH blood? Just add, like, an option to have the paint brush be able to use his blood as paint. I'm a genius, aren't I?

Oh, and also, I finally updated my profile picture to match my username. A poorly-drawn cat made by, well, me.

So, CaCh, do you know when or at least have an estimate as to when the next update will be complete?

Oh, and I have an idea as to how punching would work. You just use the hand tool, but instead of clicking and dragging to move him, you just click once to punch.

Also, you could improve bleeding a little bit, its kinda unsatisfying to see him get shot in a particular area and not bleed. Some areas, if you shoot him, he bleeds. Other areas, he doesn't bleed unless you shoot the same spot multiple times.

CaCh, don't worry, the bruise doesn't have to look perfect. You can just add in a picture of a bruise that you just crop out everything in the picture except for the bruise. Later, if you feel up to it, you could improve the bruise in a later update.

By the way, what time zone do you live in? I always have to wait at least a day for you to reply because I'm in a different time zone. I'm EST.

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The stats menu is really cool. I have some ideas, like maybe the ability to punch him. Like, if you punched him, a bruise would slowly appear, and if you punch him in the face enough, his nose could start bleeding. Also, could you perhaps add in grunts or something to simulate him being in pain whenever you injure him? That would add a LOT to the whole "torture" aspect of the game.

P.S. Keep up the great work, CaCh!

Also, I think that your developing skills are amazing in terms of 2-D games, so I believe you could implement literally anything if you put your mind to it.

I've never had problems with any lag from large amounts of blood, and yet my laptop is a potato. I don't think that more dripping blood will be a problem for people, and I also think you could put an option in the menu to enable/disable him bleeding out.

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I just found another bug, somehow I ripped his arms off and he is not bleeding, nor did he lose any health. Also, when I use the spikes, If I release them and the mouse is not directly on the person, the spikes will not make an entry wound or exit wound, but the guy still loses health. Oh, and if I DO rip his arms off and they don't bleed, the game no longer responds to any keys that I press, and it also doesn't respond to clicks, but the game is still running and all the physics, aside from the person freezing in place, work fine.

I won't mind if you can't add all of these things, but at the very least please try to make it so that he can bleed to death, and add bandages for it.

Thank you so much, CaCh, for making this update, and I'm back with another bug report and some suggestions. For the bug report, well, its kinda weird, whenever I use the nails from the hand tool, when I click them again to get rid of them, they do detach, but the nail is still displayed. This stays through resetting and going to the main menu then going back in again. The only way I found to fix it was to completely restart the game.

Now, the suggestions.

1. Maybe have the bleeding not stop so quickly. The human body has a LOT of blood, in fact, 1.2-1.5 gallons/4.5-5.5 liters of it. I would also like to see him slowly bleed to death, like he can only bleed but so much until he dies from blood loss. This would go good with bandages so that you could stop him from bleeding. Plus, every vein is directly or indirectly connected to every other vein, so all the blood in your body could drain out from a single wound, thus having the bleeding continue until your are completely out of blood.

2.  Maybe something to revive him, like defribulators. They would revive him, and also bring back a little sliver of health. But, they would only work as long as his head is still attached/not damaged, and if his heart was still not damaged. Or, simply if he has lost too much blood, it also wouldn't work.

3. Maybe have him not just die instantly from a stab to the middle of his chest. People have been stabbed 10+ times in the chest, and did they die instantly? No. Just because your heart is damaged, doesn't mean you just instantly stop being alive.

Also, can you confirm or deny whether the scalpel will be added in the next update?

There is a slight problem with the idea of anesthesia here. An anesthetic injection or solution would not reduce damage, it would only make it so the pain is barely felt. The victim would still die just as quickly, most likely from blood loss.

Oh, now I get what you're saying. Yes, that does make sense. Now that I think about it, scalpels typically aren't used for mutilating people, and a knife is much larger than a scalpel, so it would make much larger cuts...

I am having too much fun. On the right, finely diced arms and legs. On the left, discarded hands and feet, for lack of meat, so they are not appetizing. In the middle, the victim, who is still alive.I am having WAY too much fun with this game. On the bottom right, you will see finely diced arms and legs. On the bottom left, discarded hands and feet, because there is not enough meat on them to eat. In the middle, you will see the victim, still alive.

Yet another wonderful suggestion, in two parts:

1. Something to heal him with. Basically, something that would not reattach limbs, but it could heal flesh wounds, like cuts and bullet holes.

2. Something to maybe boost his health/durability, so that you could have the option to be able to do more to him without him dying as fast.

Or, it could cut deeper depending on how fast you do it. For example, it could cut really deep if you cut fast, but if you cut slowly, it would make shallow cuts.

This time I made a literal perfect piece of art; an almost perfect outline of his skeleton, made entirely of his blood.

Created this masterpiece with the spikes, I simply removed all the blood around him after going crazy with them.

Oh, wait... that's actually a good idea. However, there is one problem with the logic of this. Scalpels tend to be much, MUCH sharper than knives, because knives are meant to cut stuff like meat, and scalpels are meant to cut flesh, and human flesh is tougher than many types of animal meat and/or skin, so scalpels would need to be sharp.

Thanks both for fixing it, and for mentioning me in the update. I'm always happy to report any bugs or glitches, or just give suggestions.

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I was thinking that too. That's a good idea. Can we please get a reply on this from CaCh?

Hello. The knife, if you just slash once, usually only cuts down to the muscle. The scalpel could cut all the way down to the bone in a single slash. Or, if you ever figure out how to implement organs, the scalpel could be used to cut down to them. Kind of like surgery, except not in a good way.

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Sorry for posts that are so close together, but I had an idea suddenly pop into my mind; a scalpel. Like, a precision blade kinda like the knife, except the cuts would be deeper, but not as deep as sword cuts. And also, another suggestion, maybe you could add a saw, not like a chainsaw, but like one of the manual ones that you have to move back and forth to cut. This would be useful for if you want to cause a lot of bleeding, but you don't want to fully cut off a limb by simply not sawing all the way through.

Oh, and this is another very small issue, I seem to be unable to close the options menu if I open it on the main menu, and the main menu itself is still able to be interacted with behind the options menu.

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I have another slight issue, I seem to be completely unable to use the spikes on any vital areas, AKA the head and chest. The spikes work fine as soon as I aim at a spot that wouldn't instantly kill him. Is this intentional? (By the way, thanks a lot for fixing my previous issue with the game crashing.)

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I have a small problem with this game, the more i play it, the more memory it takes up, and it doesn't even take very long for it to go well over a thousand MB. Eventually, it actually crashes my computer. I suspect that this may be due to blood possibly still taking up memory after resetting the stage.