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(1 edit)

It depends on the tools you build your game with. In Phaser it's pretty simple to manage sound. 

And specifically  about the sounds in your game, crowd shout is too short and plays in a loop, so it  feels too   repetitive. I'd recommend to find a longer sample for this sound, with some additional crowd noises, so it feels like an environment and not  just a  single sound on a loop. 

(+1)

The actual sample was longer, but I cut it down to save a bit on loading time. Okay, so something less repetitive. Thanks. I can do that!