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Bizarro's Basketball X's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #20 | 2.721 | 2.923 |
Audio | #35 | 1.432 | 1.538 |
Overall | #40 | 1.690 | 1.815 |
Graphics | #41 | 1.575 | 1.692 |
Theme | #41 | 1.289 | 1.385 |
Gameplay | #41 | 1.432 | 1.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I think this is a super interesting idea and would love to see it played with a few people. This could be really cool if it was built into Twitch (like something you could play on a just chatting stream for instance).
Nice idea, but its unfortunate that it doesn't work too well :(
Thanks.
You should have seen what made it in in the last four hours! :-D
Would you like to be notified after the voting period if I iterate on the game?
I played this game with both hands.
The idea is really cool and I would love to play this. Could be a very fun (remote) party game in Corona lockdown times :). I think it was a very ambitious project for 13 days, but still cool that you have a prototype on which you can build up.
Thanks.
I was aware that it would be ambitious from the get go. But with kids at home and some motivation downs I didn’t spend enough time to polish it.
If you like it, I’ll continue after the voting period. The source code is on GitHub in case you want to follow along.
A post-mortem is in draft status.
The idea is interesting and innovative, sorry to see it doesn't work here :(
Sound and graphics are not so good though, it was hard for me to understand where the ball is :)
If you took a look at the XKCD comic, you’d notice, that in the final version, no ball will be seen. Only for the visitors, who will cheer you up and lead you (or your opponent?) using emojis.
Do you have ideas on how to manage sound with a GameLoop? I’m not a game dev by profession, so I was a bit struggling here. I think, I should cut the sound a bit shorter and somehow avoid a loop playback …
It depends on the tools you build your game with. In Phaser it's pretty simple to manage sound.
And specifically about the sounds in your game, crowd shout is too short and plays in a loop, so it feels too repetitive. I'd recommend to find a longer sample for this sound, with some additional crowd noises, so it feels like an environment and not just a single sound on a loop.
The actual sample was longer, but I cut it down to save a bit on loading time. Okay, so something less repetitive. Thanks. I can do that!
Sounds really fun. If only I had friends.. :D
Well, single player has a hot seat mode.
On Discord, I even rumbled about how to best implement an AI. But I don’t want to have all opponents hunting the ball as a mob …
Perhaps I can come up with something after the voting period.
I really like what you were aiming for, jams are always hard to get innovative things done but I think it is always worth the shot. Good work getting a hot seat version going.
Thanks.
Out of curiousity, what keyboard layout did you use? I’m having a QWERTZ here. The mapping would work for QWERTY as well, but the French layout (AZERTY) would have a weird mapping …
Do you know resources about how to map best?