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I think this came out pretty well! The challenge level is pretty high, as others mentioned. The first time through I got wasted on the end boss. Second time I somehow failed on the first tank. Third time was a charm. I found avoiding the boss's machine gun was very difficult, and had to just soak it once I was confident that I was close to the win.

I do wish there was a little more story, but it's a good prologue.  The shield partner you mentioned that got cut could be a cool mechanic. Though it might actually go against the name of the game, lol.

I understand where you're at though. My Devtober project got totally de-railed by a combo of (paid) work taking over, and then feeling burnt out and lazy when I had any free time. I feel like I got 3x as much done for this 2-week jam as I did in that entire month. Poor Melody. Maybe I'll finish that game someday.

Anyway, keep it! Looking forward to what you make next. :)

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Haha! Thanks for playing!

Sorry it was a little bit difficult -- the first time I made it the boss had half its current health, one could literally just tank it and just use the assault mode on the far left edge - when I fixed it though I went too far and really made it a little bit too difficult. I also realized that the machinegun attack is a little bit too difficult to dodge when the player is far away from the boss (it's actually impossible to dodge if the boss happens to fire it when you are cornered to the left edge -- really messed it up). I actually wanted to fix it by making the boss much less likely to use its machinegun attack when the player is cornered to the left edge of the room -- but ended up forgetting to do it because I always fight the boss at close quarter (with the shotgun mode) when testing it :P

For the story as mentioned I actually wanted it such that the game began with the rescue of the shield partner, but then the alarm sounded and then they both fight their way out of the Yakuza base together -- too bad I cut it XD

You really did put so much effort this time. It was really hard to believe that you made what you made in just two weeks. If the story were longer it could've become something that would sell. Very great job.

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I wouldn't have wanted the boss to be too much easier, I like bosses that feel tough but fair. I'm starting to wonder if I went too easy in my game.

You ended your game with "To be continued..." I hope that wasn't an empty promise! I'd like continue my game in some way or another too, this game only scratched the surface of story ideas I already have ready. The tough part is making it into a game. ;-;    I find it's much easier to motivate myself with a Jam. As soon as the community posting art, progress, encouragement, sharing ideas, etc is gone, it gets so much harder to keep working at it. 

But anyway, thanks for running this Jam! It's my favorite one that I've participated in. Doesn't hurt that it directly lines up with my taste in settings, hehe. (Though I'm sure Jammie the Witch will make a return one of these days... haha)

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I will probably expand this into sth bigger. I think after some discontinued prototypes this is the one I'm going to continue. If I do continue the game this will be the first game that I will make that is not for a jam -- probably going to use twitter and Devlog (and YouTube too) for motivation ^^