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Thank you! :)

Do you know how we could fix the problem with entering a planet and beeing attacked? We put this mechanic in the game, so you can't just rush through the game, but I know that it's not optimal. Maybe the ship can be vulnerable while landing, but not when it's on the planet.

If I remember correctly you are using godot. So in Godot, you would have to setup a collision layer for the player and another one for the enemies. If the player is an area2D, set monitoring AND monitorable properties to false for you area2D and disable the collision shape (the child of your area2D or KinematicBody2D). So On area enter, you disable all of that and maybe physics_process and process would have to be set to false. Hopefully it could help you! :)