Lip sync- the standard animation mouth shapes would be the best thing. The talk animation is very constricting since it is the same flail and chop arm gesture - far better to make it an "idle plus blink" pose cycle.
Viewing post in Content Pack (Lip Sync & Hands) Request
Hi Mochakingup,
From what I can see we're only missing two shapes. We're missing is the F,V shape for works like (F)IRE and (V)ICTOR (Like bitting on your bottom lip) and the L shape for words like (L)IQUID or (L)ANTERN (Tongue on the roof of the mouth behind the front teeth). If you could add those into the emotions that would be awesome.
From the point of view of animation, as I do, it would be good if the different emotes were named rather than "emote1" type names because that is hard to track. And the idle stance plus cycling through them would be good because then they can be recorded and edited for proper lip syncing. Rather than the chopping hand arm flail talk animation. For any speech longer than a few second the repetition requires a LOT of editing :)
The emotes are actually nameable (there's a text field under the title when you edit the emote).
But right now, the custom name is only used in the Unity code, and does not shown in the UI. Which it totally should.
PS. the custom name is saved in each character file, not a shared setting between them all.