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I had to disconnect my headset for some reason.

I really like the character of this game. The art style is great! The audio effects were good as well. If you did them yourself, you might want to add a couple random ones for the laser shot. It started sticking out too much as time went on.

If you did the art style, I'm digging it! I felt the swordsman enemy was definitely my favorite. I loved his attack animation and the sounds. 

The character felt a little too floaty for my taste. Compared to the enemies who stopped and started on a dime, I felt like my character was pretty hard to control. I also wasn't sure what had happened when my little bullets became white puffs. Some indication of what the change was would be good.

At one point, I saw some blue text start scrolling down the left side of the game. I'm not sure what exactly it was. Just thought you'd like to know.

Good job!

Thanks for your comments! I  did do the art and sounds myself and I  totally agree that they are repetitive. I could have fixed that by just changing the  speed/pitch on the ones I had and randomizing the outputs but alas. Maybe next time!

The character turning floaty sometimes is a weird issue with my 2d design where some of the enemies push the player character off of his movable space, at which point he turns into a flying character. Not intended but obviously also not something I fixed.

The white puffs were supposed to be a power up I'd put in at some point, but I didn't think they actually made it in  to the game I released here. Same would go for the string text being posted on the left side of the screen.

Thanks for the comments and I'm glad you liked the art style; that is mostly what I was aiming for this jam!