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I'm not sure! It could be something project specific. If you're using SteamVR, it "should" work. With Quest, I got the static camera, and no tracking on the headset. 

Ok, it's the camera spectator for screen. You can press F4 to disable it ! (each new level sadly) Maybe Quest will use the right camera after that.  Thanks for feedback, I will try to find a better fix.