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Thanks for playing! Making interesting levels that weren't too easy was definitely a challenge with the small amount of components there were (buttons, levers, doors, lasers, and spikes). I had ideas for a bunch of other things you could plug in to but I didn't have time to implement them. It originally had a larger radius for plugging in, but it led to some bugs with the wire not bending around walls correctly. I'm thinking of continuing to work on this after the jam ends and rework how the wire bends and add more components so that there can be much more interesting levels that are more puzzle focused as opposed to time focused.