This is a pretty fun game! I love the puzzles, and the fact animation of the wires are pretty cool. Did you name this game after the 3D Godot game of the same name?
Can't wait for you to expand on this!
Criteria | Rank | Score* | Raw Score |
Theme | #5 | 4.444 | 4.444 |
Originality | #5 | 4.259 | 4.259 |
Overall | #7 | 3.920 | 3.920 |
Fun | #9 | 4.074 | 4.074 |
Audio | #23 | 3.556 | 3.556 |
Controls | #26 | 3.593 | 3.593 |
Graphics | #39 | 3.593 | 3.593 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.1
Source
If anyone's interested
Game Description
Escape the lab by connecting wires
Discord Username
Tcbapo#0106
Participation Level
First time participating in any jam, and first published game
This is a pretty fun game! I love the puzzles, and the fact animation of the wires are pretty cool. Did you name this game after the 3D Godot game of the same name?
Can't wait for you to expand on this!
I played this game on stream (on Discord) and really enjoyed it! It's a very clever concept and could be very well expanded by adding more mechanisms! Well done!
Very interesting idea! I had trouble getting it to register my click when unplugging (maybe that area could be larger?). Other than than, great job easing the player into the game with the hints and tutorial levels.
"In the secret lab'ratory an Experiment one day,
Hardly saw any folks around him, had computers in his braiiin,
He was all alone in darkness, he had no one around at all
The researchers there among them put a big cord on his head,
Big cord on his head
It was early in the morning when he started to flip a switch
He came sliding from the left side, slowly lookin' all arouuund
"He's a monster loose and runnin'", came a whisper from each lip
"And he's here to do som' escaping with a big cord on his head,
Big cord on his head"
(had to stop here, budget not big enough)
"Mom look! I almost had to use pen and paper for this! And I almost gave up 3 times, I thought I could get away without turning off the spikes"
(Man, this was such a blast! Loved the inspirational ending, here comes dat boi, gonna learn me some Godot.)
Question time! How did you make the timer around the green buttons so smooth and cool and how did you make the sparks please?
PS: Loved how one time it was red and another blue cords coming out.
Lmao that's amazing, your parody lyrics just made my day! I would've loved to add more levels as interesting as that one, but I think I'd need to add other things that you can activate and I didn't have time. Thanks so much for your feedback!!
Potentially long technical part:
In response to your questions, for the button timer I had a Texture Progress node with the texture attached below, set to counter-clockwise fill and a small step size of .01. I then also had a Timer node and in the button's process function I just set the TextureProgress value to the Timer's time_left. I also set the TextureProgress' max_value to the Timer's wait_time on ready.
The sparks are just a Particle2d that I fiddled with until I thought it looked good and set to one shot. Then when I needed sparks to appear, I'd just set the position of the Particle2D where I wanted it and set it's enabled to true. If you want to know the exact values I used in the particles2d let my know and I can send it to you.
Iteresting concept. I think u can evolve this idea!
Very good submission :)
This is pretty good! I really like how the mechanic works, it's so smooth. Great job!
I agree that the left click to pick up and put down the wire isn't the best. I added that because I was having issues with the wire clipping through the walls after unpausing with your mouse in a different spot than where you paused. Making it put the pug down when you paused it was the simplest solution with the time I had left, and then I had to put in the text box about it since my playtester kept thinking it broke when they'd pause and then unpause and the plug wasn't following the mouse again. If I keep working on this project after the jam I plan to reqork how the wire bends around walls so that it wouldn't be an issue after pausing. Thanks for your feedback!
Thanks for playing! Making interesting levels that weren't too easy was definitely a challenge with the small amount of components there were (buttons, levers, doors, lasers, and spikes). I had ideas for a bunch of other things you could plug in to but I didn't have time to implement them. It originally had a larger radius for plugging in, but it led to some bugs with the wire not bending around walls correctly. I'm thinking of continuing to work on this after the jam ends and rework how the wire bends and add more components so that there can be much more interesting levels that are more puzzle focused as opposed to time focused.
Tried playing the game in Linux and as soon as I click on a wire from the characters head, four wires appear stretched from the top left of the screen, and a couple of them seem to be spazzing out. After that, I can't do anything with the wires at all. I can get back to the main menu, though, but every time I try again, exact same issue. I cannot play the game.
Also... a small thing, but... I didn't notice a way to quit the game from the main menu.
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