Very fun game! I'm surprised how much it hooked me. I'm really looking forward to future updates if they're in the works. You might think about rebalancing the QA workers, I've ended up just mashing the enter button on the hr screen making them generate the vast majority of my income. Great work!
Tcbapo
Creator of
Recent community posts
Oh my gosh, I got so stressed in the last few levels! I didn't quite understand that if you didn't break a wall before the time ran out it would turn into a wall that you couldn't break (cause I rushed through the tutorial. And then it happened and I was like, "OH NOOO!! I needed to go that way!!" Very fun game, great job!
Lmao that's amazing, your parody lyrics just made my day! I would've loved to add more levels as interesting as that one, but I think I'd need to add other things that you can activate and I didn't have time. Thanks so much for your feedback!!
Potentially long technical part:
In response to your questions, for the button timer I had a Texture Progress node with the texture attached below, set to counter-clockwise fill and a small step size of .01. I then also had a Timer node and in the button's process function I just set the TextureProgress value to the Timer's time_left. I also set the TextureProgress' max_value to the Timer's wait_time on ready.
The sparks are just a Particle2d that I fiddled with until I thought it looked good and set to one shot. Then when I needed sparks to appear, I'd just set the position of the Particle2D where I wanted it and set it's enabled to true. If you want to know the exact values I used in the particles2d let my know and I can send it to you.
I agree that the left click to pick up and put down the wire isn't the best. I added that because I was having issues with the wire clipping through the walls after unpausing with your mouse in a different spot than where you paused. Making it put the pug down when you paused it was the simplest solution with the time I had left, and then I had to put in the text box about it since my playtester kept thinking it broke when they'd pause and then unpause and the plug wasn't following the mouse again. If I keep working on this project after the jam I plan to reqork how the wire bends around walls so that it wouldn't be an issue after pausing. Thanks for your feedback!