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Thanks for playing!  I definitely agree about the enemy movement needing to be faster (and it had been slower near the beginning!).  My thought was to improve upon it by allowing all enemies to act simultaneously if possible so there isn't so much downtime between player actions and since the maps are fairly small.  However, if I end up having larger maps, localized alerts would definitely be a good approach to use to keep the action going while not running into performance issues.