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Soo good guys, nice work!!!

I also hit the crash the first time I used pushback on an enemy.  The Let's play is a great idea to get to experience the rest though.

The mood was awesome, the dialog was simple, but resolved, the music built well.  The level layouts did a good job of giving you sneak peeks of points of interest ahead.

If I can offer any critique, waiting for all the enemies to move in series was a little rough when there are a lot.  At first I thought it was lag.  Only alerting enemies within x spaces of the player (and then alerting any enemies within y spaces of that enemy to keep your groups together) is one possible workaround.

Thanks for playing!  I definitely agree about the enemy movement needing to be faster (and it had been slower near the beginning!).  My thought was to improve upon it by allowing all enemies to act simultaneously if possible so there isn't so much downtime between player actions and since the maps are fairly small.  However, if I end up having larger maps, localized alerts would definitely be a good approach to use to keep the action going while not running into performance issues.