Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

I just bought FPV Freerider (Windows version 2019-11-22), but my controller doesn't work properly. 

When calibrating and the sticks are in the middle, the circles are not centered, but in the bottom. Moving the sticks in the positive direction, the circles move up normally, but in the negative direction, the circles immediately jump to the top.

Could it be that FPV Freerider doesn't handle negative numbers coming from the controller correctly?

My controller is a Turnigy 9XR Pro running OpenTX 2.3.7. 


EDIT: I did a little experimentation with Unity 2017.4.40f1. Debug.Log(Input.GetAxis("Horizontal")) prints out values between 1 and -1 when the throttle is between the top and middle. Then suddenly goes to 1 when below the middle point. I wonder if it's a Unity bug, since this joystick test app works fine: http://www.planetpointy.co.uk/joystick-test-application/

It's a known issue with the Unity input manager and some versions of OpenTX. 

Yes you are right, you need to setup the endpoints on your radio to go from 0 to +100 (instead of - 100 to +100) 

You can find information on how to get your controller set up in the Taranis setup guide

(There are also a lot of youtube videos that shows how to do it).

You can also find some general tips in the user manual.