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Very cool game! If you continue to work on it I suggest you find a way to make it progressively more difficult. Once I got the hang of it I felt like I would never lose. I like that it made me think about how to read a clock!

(+1)

Thanks so much for playing and providing feedback! You make an excellent point.  In a future build, I would love to add variety to the difficulty scaling.  Rather than my (admittedly lazy) increase in enemy speed every "24 hours", I may implement different kinds or obstacles, pathing variety, timebombs and more. Thanks again!