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Quarter Past's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #10 | 4.218 | 4.333 |
Audio | #14 | 3.893 | 4.000 |
Overall | #17 | 3.974 | 4.083 |
Visuals | #29 | 4.001 | 4.111 |
Mood | #41 | 3.785 | 3.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool game fitting for the theme , love the aesthetic and the music fits well . Well done
This was wonderful, and you deserve extra points for fitting with the time theme! I love the visuals, the soundtrack and the sound effects. The only thing I would change is, maybe make the clock we're playing with a bit more prominent because at first that was a bit confusing (not when I got used to it though) and also, if the other clocks had a PM or AM indicator, I couldn't see it.
Overall brilliant, and I see that you finished it 14 days before the deadline too, I'm in awe.
I love this! A fun challenge, and a nice way to practice my clock reading skills haha :D
And of all the games I've tried so far, I think this by far is the most fitting game for the theme of "TIME"!!!!
Good job coming up with the idea of comparing clocks - so simple, yet very original and nicely executed! The ramping up of the difficulty and the hourglass pickups really made the game fun to keep playing :)
I liked it a lot! It's a cool concept and makes your head work (if you, like me, can't read a clock properly since ever!)!
I thought I was able to but this game showed me I grew really rusty after depending on my phone's clock for so long :D
I really liked this game! I always love when games take everyday acts (turning lights on an off, telling time) and turn them into a unique mechanic. Nice job!
Very cool game! If you continue to work on it I suggest you find a way to make it progressively more difficult. Once I got the hang of it I felt like I would never lose. I like that it made me think about how to read a clock!
Thanks so much for playing and providing feedback! You make an excellent point. In a future build, I would love to add variety to the difficulty scaling. Rather than my (admittedly lazy) increase in enemy speed every "24 hours", I may implement different kinds or obstacles, pathing variety, timebombs and more. Thanks again!
What an amazing experience the game is very simple but the sound effect's and music and mechanic's and the visual's are just top nouch LOVED IT