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(+1)

Thank You for the improved ratings.

The idea behind such a design was to give an experience of the earlier gaming  time. The Jumping is the one thing the we added as a part of a more advanced plat-former. 
We will look into the enemy that was floating at the end of the level.
Each  power-up has a manual which is shown at the right of the screen but that's something we plan to improve in the future builds.
There are more than 5 weapons in the game which you can find in the chest as per your skill and rarity.

Yeah I didn't dislike the jumping but probably would have needed to get a small tutorial how it worked, in the end I kind of liked how it felt! :) 

Oh alright, that explains it, I just missed the manuals, maybe just by giving a bigger notifications on the side when it is showing something, since I was focusing on the gamescreen. I liked the whole casette player thing though, it was so cool!